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I write for the ones without a voice.

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When I'm not working on Black Waltz, I feel bored.

I really loved playing NieR: Automata. Now that it's over, I have a hard time enjoying other games. The writing in Persona 5 gets on my nerves half the time--it's either pretentious or juvenile depending on who's speaking. Either way, it rarely feels natural. I've had the game since Monday and I've put maybe nine hours into it. I can't be bothered playing any more of it. I don't like Sae's English voice, so I'm using the Japanese audio for everyone instead. Yes, just because of her. She makes the game enjoyable for me like with Mitsuru in P3 and Rise in P4. Her role is brilliant. I also like the overarching themes that present themselves toward the end.

NieR: Automata is a rare thing I enjoy in its entirety, and not because of one character or concept here and there. I love that it's different, it's unique and it's complete. I'm annoyed at myself for wasting so much time before getting into the first NieR and its soundtrack. I'm thinking about getting Drakengard 3 for the PS3, but I hear it has a lot of framerate issues. And a lot of grinding is needed just to reach the ending. I'll consider it anyway if the music is good.

Writing Black Waltz with NieR and NieR: Automata's music is a gamechanger. It's silly--I don't remember being this emotional while working on something, this consistently, in a long time. I'm letting the story surprise me in where it goes. I'm only vaguely planning what happens based on emotional high points I want to achieve. Everything else fills itself in naturally and it's on me to make sure it makes "sense." I'm used to having a bit more structure. This is its own thing now. All I'm doing is guiding which direction it goes.

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